We have all been in some situation where we have to give a little bit money to something we don’t really need. Like a gift, or a loan, or our next meal. And many of us have even given ourselves money over the years. I don’t think it’s that much of a stretch to say that we have been all too aware of the fact that we were doing something else besides spending our time and money.
The problem with giving ourselves money is that we often don’t use it appropriately. We can save it for a rainy day or for the purpose of paying down debt, but over time we forget the money we gave ourselves years ago was given to us to buy us things we don’t need and to buy ourselves a vacation.
Azbit is a currency like bitcoin, but in a slightly different way. Instead of giving our money to buy things we dont need, we are told to send it to the Azbit Foundation. In exchange for our Azbit coins, the Foundation gives the Azbit coins to people who work with us. These people are told to spend the money on whatever they want, but they are also told to buy good things for themselves. It’s a nice little bit of self-awareness.
It works pretty well. What we’re really getting into is that we are being asked to spend our money on things we don’t really need. This kind of thing is usually called “waste”, but I’m not sure that it has the same meaning in Azbit.
Azbit coins are another bit of self-awareness. In Azbit, the Foundation gives the coins to people who work with us because they have a few things they want to give to themselves. As such, they have to spend these coins on things they dont really have to spend them on.
This is an idea that has been implemented in Azbit in a few ways. In the first game, players spend their coin on items that are useful to them, allowing them to get more coins. In Azbit Coins (and other games), players spend their coin on things that are worthless and are given to them to spend on things they dont really need.
The coin concept is also used in Azbit to give more power to players who have a lot of money. Instead of people spending their coin on all the stuff they dont need, they can spend it on things that they dont really need, giving them more money. This is a great idea but it really needs some kind of rule in Azbit that all players have to spend their coin on useful items.
The thing is that Azbit is just a game, and it doesn’t really set up any rules. It just has two players, one of which is the game producer and the other is the game designer. It could be really interesting to have more than two designers in a game, since it would allow for more creativity and playfulness.
Azbit is more of an experiment than a game. It has some aspects of a game, such as the need for rules, but it is more a game about ideas. If you want to know why Azbit is interesting, check out this reddit thread.
What I really like about Azbit is a theme of its own: “I have an idea and I am trying to make it work.” This is one of the reasons that its so fun to play. I also like that it is a game that is fun to play but also teaches you a few things that you can apply to your day-to-day life.